Summary
84 / 100 · Bulios Score
What speaks for it
- It earns 28 USD a year on every 100 USD of invested capital.
- Earnings per share grew by 29% a year over the last 3 years.
- It holds more cash than debt: $1.75B against $84.4M.
- You pay 18.9 USD for 1 USD of yearly profit, little for its sector.
What to watch
- Revenue grew by only 2.2% a year over the last 3 years.
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Score in detailPrice
Is it expensive?
Fairly pricedBulios Fair Price is an estimate of a stock's fair value from the Bulios valuation model. It is an input for your own analysis, not investment advice. How does it work?
Today you pay 18.9 USD for 1 USD of yearly profit. Over the last five years it was 21.6 USD on average.
Valuation in detailIs it growing?
SlowlyRevenue (USD)
Diluted EPS (USD)
- Analyst estimate
Revenue fell by 1.6% a year over 5 years. Over the last 3 years it grew by 2.2% a year. For the next fiscal year analysts expect revenue to grow by 1.0%. Earnings per share grew by 29% a year over the last 3 years.
Growth in detailDoes it make money?
Very wellWhere 100 USD of revenue goes
- Cost of sales 55 USD
- Research and development 6.6 USD
- Sales and administration 21 USD
- Taxes and other 1.5 USD
- Net profit 16 USD
Net profit, industry median (Computer Hardware) 5.7 USD
Out of every 100 USD of revenue, 16 USD is left as net profit.
Profitability in detailIs it financially healthy?
YesIt could repay all its debt from a single year of free cash flow. It holds more cash than debt.
Financial health in detailDoes it pay a dividend?
Moderate, safe- Yield
- 1.58%
- Paid out of profit
- 30%
- Raised in a row
- 5 years
You receive $1.66 per share a year. The company covers the payout with ease.
Dividends in detailWhat do analysts expect?
Neutral- Buy 5
- Hold 9
- Sell 5
Today's price within the analysts' price targets
The average target of $107 is 2.5% above today's price. 26% of the analysts recommend buying.
Analysts in detailWhat does it earn on?
Fiscal year 2026By product
- Retail Gaming 29%
- Retail Keyboards Desktops 19%
- Retail Pointing Devices 18%
- Retail Video Collaboration 14%
- Retail Tablet And Other Accessories 6.9%
- Other 12%
By region
- Americas 40%
- EMEA 32%
- Asia Pacific 28%
Retail Gaming brings in 29% of revenue. Retail Pointing Devices grew fastest, by 2.4% a year.
Segments in detail